"Bar" chords where you press the top and bottom button of the same fret, "split" chords with one (or two) notes on the top set and one (again, or two) note on the bottom set will trip you up. No matter how good you were at any of the previous games in the series, you'll stumble on your first few plays of Guitar Hero Live as you get used to the new combinations. The new guitar means that there's a new challenge for players of all levels. The device takes 2xAA batteries, though we went straight out and picked up an official rechargeable set for £15, which either connects up for charging via USB without being removed from the guitar so that you can charge while you play, or has live contacts on the back for connecting to a third-party charging stand. One or two of the buttons do have a tendency to occasionally stick a little, but a couple of presses before play begins loosens them up. We have the feeling that we've been lucky, since some have reported calibration issues, faulty buttons, and strum bars that double hit, but we can honestly say that our device – which was purchased at retail - hasn't shown any of those imperfections. The USB dongle was plugged into the Xbox One, the guitar powered up, and it synced up and calibrated right on the money first time. Speaking of the new layout, the new guitar peripheral is decent enough to be going on with and we haven't had the slightest problem with it. The main one being that you can jump in and make a relatively good fist of playing a full song out of the gate in the game, as opposed to plucking scales for ever and a day on your own or studying chord charts. There are many reasons why Guitar Hero is sometimes more fun than learning the guitar for real. We know that playing Guitar Hero isn't the same as playing a real guitar. (We'll take a beat right here to try to silence the real guitarists who just started laughing. The shapes you have to make with your left hand (or right, if you're left-handed, right?) and the changes you have to make to get between notes and chords are closer to the sorts of things you'd be doing on a real guitar. We're pleased to say that Freestyle Games have indeed revived the franchise with Guitar Hero Live by shifting to a more service-based platform and by changing the controller so that it features two rows of three buttons as opposed to the old-style five-in-a-line setup. Lacklustre setlists, awkward moves into full band play and a distinct feeling that each year's title was the same old game with a bunch of new songs thrown at it, sullied the attitudes of fans, especially when Rock Band was doing so well complete with its thousands of pieces of DLC that allowed you to more or less create the game that you wanted. Long before the publisher stopped releasing Guitar Hero titles, the franchise was all but dead. So, we were as surprised as anyone when Activision announced that they'd be reviving the franchise this year and attempting to bring it into the current generation.Īnd "reviving" is the key word, here. Had you asked us two years ago if we'd be reviewing a Guitar Hero game in 2015, the chances are that we would have laughed you out of the building.
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